So much for the hype the AI is as inconsistent as we've seen. Were it not for the despicable cheating of the AI opposition you'd be able to polish it off it even quicker, so you're basically forced to quicksave - the game gives you no other choice.
Depending on which skill level you choose, and whether you're prepared to 'cheat', it's not going to last you much more than 12 hours all in, across all eight chapters and 34 levels. Unlike most console FPSs to date, Tides of War retains the ability to quicksave, meaning you can soon blitz through the single player campaign. Start-save-yes-back-blam-start-save-yes-back An auto aimer also helps deal with the lack of accuracy inherent in joypad aiming, and all round it works well. The intro levels give you a chance to re-adjust to the controls, and by all accounts they're on a par with any other console FPS - everything mapped to a reasonably logical place right trigger for fire, left for jump, A and B to cycle weapons, click right thumbstick to use, and the usual left and right thumbstick combo for movement and looking around.
Blazkowicz and his partner find themselves sneaking after the Nazis in Egypt, whereupon they are lead to an excavation site full of pissed off undead and uncover the beginnings of a bizarre Nazi plot to resurrect a 1,000 year old Knight.īlasting undead zombies into a pile of bones and doing battle with sword and shield wielding Jason and the Argonaut rejects is hardly what you'd generally associate with World War II, but with a little suspension of disbelief, the concept of the Nazis dabbling with the occult to create the ultimate killing machine is nevertheless a welcome alternative to the dozens of so-called authentic takes on the Third Reich and its power crazy leanings. Set immediately before the original PC version, B. BJ chases the leather clad NazisĪlthough the single player campaign has now been beefed up, the majority of the prologue missions are so basic that they merely act as a glorified training session for newbies, and add all of about an hour to the overall playing time. With a whole new seven-level prologue mission, and - glory be! - full Live play, I was given more than enough reasons to give this more than the usual cursory glance.
Nevertheless, I've always felt that one day I'd give it another look, and the beefed up Xbox version gave me the perfect excuse to have a thorough look this time around. I was off playing other, better games and never gave it another look. Apparently the multiplayer rescued the package for some people, but it was too late. Formulaic, tons of weapons, Quake III sound effects, some nifty architecture, and a major let down after all the hype. Sure, it was pretty, but it was all-too apparent that this was A.N.Other FPS. Followed the wall around and the guard did not set off the final alarm.I, like many others, got this game when it came out on the PC in December 2001 and promptly got bored after a couple of chapters. So I restarted from an earlier check point and shot him on the opposite side of the watch tower and it worked. The last guard doesnt tip the alarm until you run for the truck for some reason. I had shot the last watch tower guard earlier while he was standing on the far side of the watch tower, where the last guard could see his body. I had the same problem with the last guard and you were right. Got to say thank you so much for the tip. I think the reason for the problems earlier was that i shot(silenced) the inner tower guard from outside the base and his corpse dropped in sight of that last guard He wasn't alarmed, didn't see me running along the right wall and i finished the mission Originally posted by avadream:i restarted the whole forest mission and at the end i saw that last guard just making his rounds:p