The fact that Hainly expresses discomfort at her previous name, yet willingly and unprompted reveals it to Ryder upon their first conversation, makes little sense. So why does Abrams tell you her pre-transition name out of the blue, the same name that she hated being called so much she willingly left behind the entirety of the world she knew to fly unfathomable distances away on a one way trip? If they don't use it, I don't have to be hurt by it. If people don't know it, they can't accidentally use it to refer to me.
Whatever the reason, it usually hurts to hear.įor that reason I, and a great deal of other trans people, don't tell anyone my dead name. It's often used as a way for people to try and hurt me, to make me feel like I am a liar or deceiver by transitioning. Hearing my pre-transition name is an emotional gut punch that reminds me of how bad I felt during that part of my life. Having their dead name brought up isn't a problem for some trans people. It helps clearly convey the character's past without making it clunky. Personally I think the choice of words they went with were good. "I was assigned male at birth but I always identified as a woman," what a mouthful.
"People knew me as a guy," sounds a bit weird. "I used to be a guy," well that wouldn't be very likely to be said by a woman. Once it's been established that the writers want to convey the background of this character, they need some way of actually putting it to words. Even if it's out of character for her (I wouldn't know, I don't know anything about the character) she could also be used as a way for the writers to share some ideas more organically, namely how all norms don't necessarily have to come along when humanity moves on.īut then comes the issue you point out, the deadnaming. It would be understandable for her to keep it to herself as to not draw negative attention, but it's equally understandable for her to be excited about her new life and wanting to share that with someone. With the start of a new era of humanity comes the start of a new era of her life, the one where she doesn't have to pretend to be what she's not. What can be gathered from what we see here is that Hainly feels relief over the fact that she can be herself now. Summary: Team's a bunch of noobs on a new engine, probably design team's fault. It can happen, though whether or not it DID happen is purely conjecture on my behalf. This design team seems to be made of rookies so I can imagine them not wanting to revise key design features of the models to make them look more normal, be it for pride reasons or worry that revisions may introduce new issues. Something like these wonky animations would definitely come up in QA, but whether or not any call is made to act on that is the design/art team's call (at least in my company it is). More care was probably put towards thatįrom a subjective standpoint I have to wonder if it was a design team getting too set in their design kind of issue. Combat was overhauled almost entirely, though surprisingly it's one of the solid parts of the game so I hear. The game is supposed to be the set-up to a new universe rather than the set-up to a new proper story
Most of the original writing staff is gone Bioware games in general have had notoriously bad animations, compounded with the above fact means we're due for even worse animations They're using a new engine rather than the previous one that all other games used so a lot of assets have to be made from scratch It's a rookie studio that hasn't made a game before